“I look forward to a world where digital and live, global and local, will cease to be binary
opposites and instead, through great storytelling, be partners in advancing our humanity.”

Evan Yionoulis

Obie Award-winning theatre director
"I'm excited for a future where the relationships between artist/audience and professor/pupil blur and enable ongoing states of inspiring and being inspired."�

Brent Bushnell

CEO, Two Bit Circus
“The future is overrated. Now is the time to make a difference.”

Sakchin Bessette

Bridgestone Superbowl XLVI Halftime Show featuring Madonna.
“The future is about losing our compartments. Story is already breaking out of the box and crossing genres.
My vision of the future is story and song, picture and word, the live performer and the digital backdrops.”

Bob Bonniol

“If you go where it's at, by the time you get there it will be gone. So go where it's not
and keep your head open to new possibilities.”

Christopher Janney

“We've created "intelligent" lighting. I foresee "intuitive" lighting that can tap into emotions and react instantly on a stage.
Envision "biorhythmic" light that creates healthy light frequencies in different environments - like outer space!!!“

Anne Militello

“The instant you envision the future, it becomes the present. A paradox worthy of Escher or Steven Wright.”

Marshall Brickman

Oscar winning writer; Annie Hall
“Envision invisible technology enabling instant complex human movement scenes
with people off the street; a sort of minuet of now, helping us leapfrog our in-person inhibitions.
Let's humanize the machine instead of mechanize the people.”

Patrice Regnier

founder ARTeam
“The future? An age of wonder & wisdom, connection & curiosity, ideas - and ideals.”

Michael Hawley

MIT professor
“In the words of Raymond Chandler, the Patron Saint of Game Development:
‘There are two kinds of truth; the truth that lights the way and the truth that warms the heart. The first of these is science,
and the second is art. Without art science would be as useless as a pair of high forceps in the hands of a plumber.
Without science art would become a crude mess of folklore and emotional quackery.’”

Michael Zyda

founding director of the USC GamePipe Laboratory
“The future of storytelling is in what's happening now. With every innovation, trial and error into uncomfortable territory,
we take steps forward by risking everything each chance we get to create something new and original,
and thereby lay the foundation for even more profound work to arise.”

William Cusick

Producer and Director of Welcome to Nowhere (Bullet Hole Road)
“The future is an impossibility. There is only now.”

Adam Davis

“The future makes me anxious, when will it arrive?”

Jonathan Deans

Award Winning Sound Designer: The Beatles LOVE, Pippin
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 Bruce E. Vaughn  
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Bruce E. Vaughn is chief creative executive at Walt Disney Imagineering for The Walt Disney Company. In this role, he leads the integrated creative teams of Walt Disney Imagineering (WDI), Disney's Creative Entertainment (DCE) and WDI Research and Development to drive excellence in product development and innovation. The scope of Vaughn's responsibilities includes theme park attractions and special effects, innovative theatre experiences, and new business opportunities that leverage invented and emerging technologies. Vaughn joined Walt Disney Imagineering in 1993 as a senior technical specialist.

In order to gain experience in various aspects of the WDI process, Vaughn spent time working as a writer for Theme Park Productions and was associate media producer for the renovation of Spaceship Earth at Epcot. Since then, Vaughn has been involved in many efforts that cross over the various divisions of The Walt Disney Company, including feature animation, television, theatrical, music, internet, consumer products and location-based entertainment.

Prior to joining WDI, Vaughn worked on the technical staff of Bran Ferren's company, Associates & Ferren, in East Hampton, NY for five years, where he contributed to the development and execution of special effects for various media projects. Vaughn has received several screen credits for feature films, including: Star Trek V: The Final Frontier (1989) – assistant camera: live action effects unit; Imposter (2002) – consultant: future technology. Since 2001, Vaughn has served as assistant professor at UCLA's Theatre, Film, and Television School, where he teaches Imagineering: The Art and Process of Entertainment Design. Vaughn has led R&D teams that received three THEA (Themed Entertainment Awards) awards: Pirates of the Caribbean: Battle for Buccaneer Gold – Attraction – 2000; Stitch's Photo Phone – Creative Technology – 2003; and Lucky the Dino – Creative Technology – 2004
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